ClassesintermediateUpdated: 9/13/2026

The Veil Class Stats: HP, Damage & Scaling Numbers Compared

Break down The Veil class stats across all eight base classes — compare HP pools, damage scaling, and which ability trees hit hardest for PvE and PvP builds.

Picking a class in The Veil without knowing the underlying numbers is a recipe for wasted Offerings, because every base class scales HP, weapon damage, and ability power along a different curve, and Hybrid combos inherit two sets of stats rather than averaging them. The veil class stats sheet is the single biggest decision lever for both solo Maze grinders and open-world PvP outlaws, since your survivability, burst window, and Weaving synergy all flow from those base values.

This guide breaks down The Veil class stats across all eight base classes, compares HP pools and damage scaling, and flags the strongest hybrid combinations for PvP. Every figure below is drawn from community testing and in-game observation — the developer has not published a full numerical sheet, so treat the values as community benchmarks rather than absolute constants.

Reading Base HP, Attack Power and Coefficients

Classes in The Veil are not level-based unlocks; they are purchased with Sins and Offerings at class NPCs, and Hybrid classes only open once you have met the combination requirement of two base classes, according to community walkthroughs. That means the apprenticeship chain — the early-game Apprenticeship path that leads to your first class — is a structural choice, not a cosmetic one, because the stats you inherit there determine your baseline for every fight in The Maze.

The Three Stat Layers

Every combatant in The Veil carries three overlapping stat layers: Base Stats from your race, Class Stats from your active class, and Gear Stats from weapons, armor, and enchantments. The three layers multiply, so a Verdant with high base HP and a defensive racial passive still loses the durability race to a Gladiator who stacks armor enchantments on top of class-based HP scaling. Community testing suggests class stats contribute the largest single share of mid-game performance, which is why The veil class stats comparisons are the first thing serious players look up before committing Offerings.

Why Hybrid Class Stats Differ

Hybrid classes — like Cyst Disciple or any future combo — pull ability trees from two base classes but their stat allocation is not a simple average. Community reports indicate Hybrid class stats tend to favor the primary class's profile with a smaller secondary boost, which is why many players describe hybrids as "specialists with a side tool" rather than true generalists. This matters for the best hybrid class pvp question, because raw stat totals alone do not predict duel performance — ability synergy and Weaving meter timing do.

Base Class Stat Comparison

The Veil ships with eight documented base classes: Verdant, Gladiator, Cyst Disciple, Cultist, Marauder, Sky Sentinel, Crusader, and Nightshade. The table below is built from community-tested observations of HP pool, weapon damage scaling, and ability power at a reference gear tier. Exact percentages are not published by the developer, so treat the relative ordering as the reliable signal and the magnitudes as approximate.

Base ClassHP Pool TierWeapon Damage ScalingAbility Power TierPrimary Role
VerdantHighLowMediumSupport / Healer
GladiatorMedium-HighHighHighFrontline Bruiser
Cyst DiscipleMediumMediumVery HighBurst Caster
CultistLowLowVery HighDebuff / DoT
MarauderMediumVery HighMediumSustained DPS
Sky SentinelMediumMediumHighRanged / Kiting
CrusaderHighMedium-HighHighTank / Hybrid
NightshadeLowHighHighAssassin / Burst

The veil classes explained from a stat-first perspective, this is the order in which the base classes diverge. HP pool tier reflects total survivability before gear and enchantments, while weapon damage scaling is the multiplier your base class applies to your main-hand swing.

Reading the Stat Tiers

A "High" HP pool tier does not mean a class is unkillable in PvP; it means the class has more room to absorb Weaving meter mistakes and ability whiffs before going down. A "Very High" ability power tier means the class's core cooldowns hit hard enough to swing a duel, but those cooldowns often gate the rest of the build behind long recharge windows. Combining the rows tells you the class's tempo: a Cyst Disciple trades HP for burst windows, while a Crusader trades burst for durability.

Stat Multipliers and Weaving Synergy

The Weaving combat system rewards classes that can land their highest-damage class skill quickly, because the weave meter boosts ability damage and can stagger elites, but the meter decays out of combat, per community testing, as shown in Red's class guide video. This is why a Cyst Disciple with "Very High" ability power feels stronger than its HP suggests — the Weaving bonus compounds on top of an already high base, while a Marauder with strong weapon damage scales less from Weaving because most of its power sits in the auto-attack chain rather than ability cooldowns.

Hybrid Class Stats and PvP Performance

The veil best hybrid class pvp conversation almost always comes back to which combination of two base classes inherits the cleanest stat split. Community testing on open-world outlaws suggests hybrids that pair a high-HP class with a high-ability-power class tend to perform best in 1v1 and small-scale skirmishes, because the resulting stat block offers both a survivability floor and a burst ceiling.

Which Hybrid Pairings Players Actually Run

Below is a community-reported ranking of hybrid combinations based on observed PvP performance, ability synergy, and stat coverage. The veil class showcase community has not agreed on a single "best" hybrid because matchup spreads shift the answer, but these four combos appear most often in recommended PvP builds.

Hybrid ComboInherited HPInherited Ability PowerPvP Matchup SpreadUnlock Difficulty
Crusader + CultistHighVery HighStrongMedium
Gladiator + NightshadeMediumHighAggressiveHard
Verdant + Sky SentinelMedium-HighHighDefensiveEasy
Marauder + Cyst DiscipleMediumVery HighBurstHard

The Crusader + Cultist pairing is widely cited as the best hybrid class pvp pick because the Crusader's HP tier holds the line while the Cultist's ability power tier provides the kill pressure, and the resulting build can flex between frontline and burst roles. The Gladiator + Nightshade combo is the aggressive mirror — it loses some durability in exchange for the highest combined weapon damage scaling in the game, which makes it lethal in the first Weaving window but fragile if the duel extends.

Why Hybrid Unlock Order Matters

Hybrid unlocks require two base classes to be purchased first, and the order in which you buy them changes the stat inheritance. Community reports indicate the class purchased second contributes a smaller stat share than the first, so players chasing a specific stat spread should buy their primary class first and the supplementary class second. This is also why The veil class stats discussions always include a question about which class was bought first — the answer changes the build.

Race × Class Stat Interaction

Race passives layer on top of class stats, which means the same class can perform very differently on a Human versus an Obelite. The Veil documents ten races: Human, Goblin, Skeleton, Hiveling, Wraith, Mushling, Veilborn, Gemhead, Obelite, and Underling. Each race contributes a passive that interacts with class stats in a specific way.

Defensive Race Pairings

RaceBest Defensive PairingStat Interaction
HumanCrusaderFlat HP bonus stacks with class HP scaling
ObeliteVerdantDamage reduction multiplies class durability
VeilbornGladiatorShield generation extends frontline uptime
UnderlingCultistSurvivability tools enable longer DoT windows

Offensive Race Pairings

RaceBest Offensive PairingStat Interaction
SkeletonMarauderCrit scaling multiplies weapon damage tier
WraithNightshadeBurst windows extend ability power uptime
HivelingCyst DiscipleCooldown reduction chains ability rotations
GemheadSky SentinelRange bonus compounds kiting advantage

The veil class stats conversation is incomplete without race context, because a Skeleton Marauder and a Human Marauder are not the same build even before gear enters the picture. For a deeper look at how race passives reshape class performance, the complete class overview covers every base class and hybrid in more detail.

PvE vs PvP Stat Priorities

The same stat sheet serves two very different goals in The Veil. In PvE, you want enough HP to survive elite combos in The Maze, enough ability power to delete the Hiveling Titan before its enrage timer, and enough weapon damage to clear trash packs between cooldowns. In PvP, every point of HP matters because duels rarely end in one rotation, and ability power spikes matter more than sustained damage because fights are decided in the first Weaving window.

PvE Stat Priority Order

When evaluating veil class stats for solo Maze runs versus group farming, the priority stack shifts based on encounter type: solo players weight HP Pool Tier highest because the Apprentice cannot rely on a tank partner to soak the Hiveling Titan's stacking debuffs, while group compositions benefit from front-loading Ability Power Tier since coordinated burst windows on the Hiveling Titan compress kill times below the enrage threshold—Weapon Damage Scaling sits behind both because trash packs in the Maze corridors rarely threaten the 90-second clear timer that solo runs demand.

  • HP Pool Tier — Determines how many elite mechanics you can eat before a potion cooldown

  • Ability Power Tier — Determines how fast the Hiveling Titan and other bosses go down

  • Weapon Damage Scaling — Determines trash clear speed between boss pulls

PvP Stat Priority Order

For open-world outlaws chasing 1v1 duels and contested zone skirmishes, the priority inverts for ability power and weapon damage: ability power climbs to the top tier because the Weaving meter ticks hard on every cooldown rotation, while weapon damage scaling drops because auto-attack ticks rarely land before the enemy re-engages or disengages. The Veil class showcase data frames this as the classic "burst-window duelist" build, where two ability casts in the first eight seconds decide the round more than any sustained AA pressure — especially in Maze solo runs where a single Weaving proc can one-cycle a boss phase before its second attack animation.

  • HP Pool Tier — Still the foundation, but tight duels reward burst over bulk

  • Ability Power Tier — Decides the first Weaving window

  • Weapon Damage Scaling — Matters less because fights resolve on cooldowns

This is why the best hybrid class pvp picks tend to lean into ability power over weapon damage — the Weaving meter rewards ability spikes more than auto-attack pressure. Players running solo Maze content should prioritize HP and ability power over weapon damage, because trash clears itself once the boss is dead.

Building Around Your Stats

Stats only matter if your the veil class stats build actually channels them into measurable output. Below is a practical checklist that maps the stat table above to actionable choices, including weapon path selection tied to your highest-scaling attribute, enchantment priority ordered by diminishing-return breakpoints, and a Weaving opener sequence that snapshots your opening burst window so the Apprenticeship rotation doesn't leak combo multipliers into dead air.

Stat-to-Build Mapping

Stat PriorityWeapon PathEnchantment PriorityWeaving Opener
High HPSlow heavy weapon, defensive off-handDamage reduction, HP on killDefensive ability first, then counter
High Ability PowerFast caster weapon, low-commitment mainCooldown reduction, ability damageHighest-damage class skill first
High Weapon DamageFast dual-wield or two-handedCrit scaling, attack speedAuto-attack chain into finisher

The weaving combat system guide on community channels recommends opening each fight with your highest-damage class skill to bank the Weaving bonus before it decays, per player testing. This rule applies to every class, but it is especially important for ability-power-focused classes like Cyst Disciple and Cultist, because their damage lives in their cooldowns, not their auto-attacks.

The Apprenticeship Gate

The veil apprenticeship path is the structural pre-class step that gates your first class purchase. Community testing suggests the apprenticeship rewards are modest but the choice locks you into a stat profile that influences your first class recommendation, because the apprenticeship NPC gives a small permanent passive that stacks with your base class. For a full walkthrough of the unlock chain, the Crusader unlock guide covers one of the most popular mid-game class choices in detail.

Numbers, Sources, and What the Community Still Does Not Know

The Veil does not publish a full numerical stat sheet, and community research has not converged on a single canonical table. That means the tier rankings and stat priorities above are directional, not absolute — they are reliable enough to inform an Offerings decision, but not precise enough to min-max every point of damage.

What Is Verified

  • Eight base classes exist and unlock through Sins and Offerings at class NPCs, per the official game page and community testing

  • Hybrid classes inherit stats from two base classes with the primary class contributing a larger share

  • The Weaving meter boosts ability damage and staggers elites, but decays out of combat

  • Race passives stack with class stats in documented ways for at least the ten published races

What Is Not Published

  • Exact HP values per class at each level

  • Precise ability power multipliers per skill tree

  • Weapon damage scaling coefficients

  • Enhancement and enchantment caps

The developer has not released these figures, and community data has not stabilized on a single source. Treat every number in tier discussions as a community benchmark rather than a developer-published constant, and re-check after each major patch because beta updates frequently retune class values.

Frequently Asked Questions

Which base class has the highest HP pool in The Veil?

The Crusader and Verdant are widely cited as the highest-HP base classes in The Veil class stats comparisons, with Crusader leaning toward a tank profile and Verdant toward a healer profile. Exact HP values are not published, but community testing consistently ranks them at the top of the durability tier for solo Maze content and group tanking roles.

What is the best hybrid class for PvP in The Veil?

The Crusader + Cultist hybrid is the most commonly recommended best hybrid class pvp pick because it inherits high HP from Crusader and very high ability power from Cultist, which gives it both a survivability floor and a burst ceiling. The Gladiator + Nightshade combo is the aggressive alternative for players who prefer high weapon damage scaling over durability, though it requires more advanced Weaving timing.

Do race passives stack with class stats?

Yes, race passives layer on top of class stats and multiply rather than replace them, which is why the same class performs differently on different races. A Skeleton Marauder and a Human Marauder have the same class base but very different effective stats because the Skeleton's crit passive multiplies the Marauder's already-high weapon damage scaling.

How does the Weaving meter change stat performance?

The Weaving meter boosts ability damage and can stagger elites, but the meter decays out of combat, per community testing. This means ability-power-focused classes like Cyst Disciple and Cultist get a larger relative boost from Weaving than weapon-damage-focused classes like Marauder, because the meter compounds on top of an already high ability power base rather than a flat weapon damage base.

Can I respec my class choice?

The Veil does not currently publish a free respec mechanic, so your class choice is treated as a long-term commitment. Community reports suggest the practical workaround is to unlock a Hybrid class that pulls from your current class and your target class, which gives you partial access to the new ability tree without abandoning the old one — though this still costs Sins and Offerings at the class NPC.